Metal Gear Solid V: Ground Zeroes review – The Ultimate Tease

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Ground Zeroes (Metaru Gia Soriddo Faibu Guraundo Zerozu) is Kojima Productions’ prologue to Metal Gear Solid V: The Phantom Pain. It basically functions as a glorified demo and was originally set to be released alongside The Phantom Pain but an extended development time resulted in director Hideo Kojima splitting the project in two parts so that players already could get their hands on a short preview of Metal Gear Solid V.

The game is set in 1975, a few months after the events of Metal Gear Solid: Peace Walker, the story follows Snake/Big Boss as he infiltrates an American black site in Cuba called Camp Omega, attempting to rescue Cipher agent Paz Ortega Andrade and former child soldier Ricardo “Chico” Valenciano Libre.

Solid smooth

The gameplay mechanics are top-notch and are a massive improvement on previous titles in the series. The new third-person action shooter gameplay approach Kojima Productions implemented makes fighting your enemy head-on a lot easier and for the first time ever actually manageable. It’s even possible to dive in guns blazing and balls-out. You are ill-advised to do so. However, should you be foolish enough to take this daring and reckless approach it is nice to know that the controls are smooth and solid while wreaking havoc.

Luckily the game also offers the signature stealth espionage action you have come to love and cherish. Ground Zeroes gives Snake some new and improved tools to play with. His binoculars makes it possible to mark enemies, making sure they are visible even behind cover. The improved gameplay mechanics and smoother controls have made it a lot easier to shoot guards using tranquilizer rounds. Just make sure to dispose of the bodies before they are spotted. Upon being detected the “Reflex Mode” is triggered and you will have a split second to eliminate the threat and remain undetected. The threat detection system has been revamped and crawling around a base has never been so smooth.

Having the option to complete a mission taking a multitude of varied approaches is highly enjoyable and adds to the game’s replay value. Ground Zeroes offers a welcome change of pace for those not liking or being adequate at sneaking and stealth segments. Like me. This is the kind of innovation and progress you should come to expect from the famed Metal Gear series. Everything looks gorgeous and runs smooth on the new Fox Engine.

You are such a tease

The game’s story is short and serves as a teaser for what’s to come in The Phantom Pain. I knew the game was short before I decided to play. However, I was still surprised to find out that the game was almost finished when I finally started to get the hang of it. Luckily there are a few “Side Ops” and “Extra Ops” to finish in order to add a bit of replay value.

All of the action takes place in Camp Omega. A change of scenery would have been a nice addition to this short, yet powerful experience. The map only changes from night time to day time and the weather changes in some missions. The overall design of Camp Omega is beyond good and looks gorgeous, it just gets boring after a while.

Final judgement

Ground Zeroes is an amazing short teaser of what we can expect from Metal Gear Solid V: The Phantom Pain. Ground Zeroes is the next best thing to a full Metal Gear Solid release and replaying it multiple times will keep you busy until The Phantom Pain will finally be released. Ground Zeroes is a must have if you’re planning to complete your collection or want to play the prologue to The Phantom Pain.

Metal Gear Solid V: Ground Zeroes

7.9

Art&Design

9.0/10

Audio&Soundtrack

7.5/10

Story

7.0/10

Gameplay

8.0/10

The Good

  • Fox Engine looks stunning
  • Good solid gameplay

The Bad

  • Expensive Demo
  • Ultimate tease

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